Patch 0.0.3. Meet the Professor! New map, balance tweaks, and improvements!
.
- Added 53 new enemies.
- Added 3 new upgrades.
- Added a new character for Beginners.
- Added a new map.
- Improved performance.
- Health and speed values are now unique for each character.
New character "Professor" can activate "Memory" every 70 seconds for 20 seconds, creating hints above each enemy's head.
New map "Forest" features numerous trees and lakes that will block your (and enemies') path. Additionally, there are many pits near the lakes that you can fall into (falling into a pit counts as a loss). The map unlocks after reaching 120 seconds in the "Clearing" (provided you are at level 2 or higher).
Character adjustments:
- "Student" has the most health and is slightly faster than enemies.
- "Schoolgirl" has 2 health but is much faster.
- "Professor" has only 1 health and moves at the same speed as enemies. However, he has access to "Memory," which is very helpful for beginners.
Enemy grouping prevention system:
To reduce enemy clustering, a system was implemented where each enemy emits 8 rays in a circular pattern within a certain distance.
If a ray hits another enemy, the original enemy will move in the opposite direction to avoid crowding.
Initially, this system fired rays every frame for each enemy individually. Now, it activates approximately every 1.5 seconds, significantly improving performance, especially in later stages of the game.
New upgrades added:
- "Owl" – Summons an owl that shoots at the nearest enemies.
- "Double XP" – Doubles all experience gained.
- "Stun" – When hitting an enemy, slows them down by 4 times, along with nearby enemies.
Files
Get Language Survivors
Language Survivors
Play, Don’t Study
Status | In development |
Author | Uvasi |
Genre | Educational, Action |
Tags | 2D, Minimalist, Pixel Art, Roguelike, Singleplayer, Solo RPG, Unity |
More posts
- Patch 0.0.2Aug 08, 2024
Comments
Log in with itch.io to leave a comment.
Really enjoying the game so far! Are you planning to add Italian as a playable language in the future?
Thank you.
We're not sure yet, but it's most likely going to be in German, as we've received requests for it. If you have any suggestions, feel free to share, and we'll consider them.